CocoaChina’s Fishing Joy franchise surfs its way to $6m in monthly revenue, 10m daily active users

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CocoaChina’s Fishing Joy franchise surfs its way to $6m in monthly revenue, 10m daily active users
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CocoaChina/Chukong Technologies, one of China’s top mobile game developers, continues to prove that there’s plenty of money to be made on Android titles in the country after announcing that its Fishing Joy franchise is now bringing in $6.28 million in monthly revenue from its more than 10 million daily active users. Fishing Joy, which is, surprise, a fishing game, has been a mega-hit in China and it is clearly paying off. When we last caught up with CocoaChina in January, the company’s most recent figure was $2 million per month, so the game has more than tripled revenue in a matter of months. CocoaChina originally got its start as a forum for Chinese iOS developers before developing into a full-fledged game company. By its own account, it’s largest mobile-only game developer in the country, competing head-to-head with Internet giants like Tencent and Qihoo 360. It’s worth noting that Fishing Joy is reeling in the cash on both Android and iOS, though Android represents a much larger chunk. Carrier billing has been the secret to success for CocoaChina, which has established key partnerships with each of China’s three wireless operators that let users tap into their prepaid account credits to pay for games and in-app content. Fishing Joy is actually quite addicting, though I’m not sure the appeal of the game would translate fully to Western audiences. The premise of the game is that you load up an underwater gun with coins to shoot a

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